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VRT

ICO Ended
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Engagement in activities allows to get prompt feedback for every segment in the system which in turns contributes to product price and moreover important for acceleration of growth rates of its subdivisions. VRT is developed and consolidated through growing of project participants quantity.
8.6
TOTAL SCORE
8
PRODUCT

(weight: 25%)

8
BUSINESS

(weight: 25%)

9.6
ICO PROFILE

(weight: 25%)

8
SOCIAL ACTIVITY

(weight: 15%)

10
TEAM PROOF

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General
Website: Visit
White paper: Read
Bounty: Bounty
Pre-sale Time: 05 Dec 2017 - 05 Jan 2018
ICO Time: 14 Mar 2018 - 30 May 2018
Country: Russia
Token info
Ticker: VRT
Platform: Ethereum
Token Type: ERC20
Available for sale: 75,000,000 VRT (75%)
Total supply: 100,000,000 VRT
Financial
Raised $ 2,402,311
ICO Price: 1 VRT= 0.8 USD
Accepting: BTC, BCH, ETH, LTC, DASH
Soft cap: 3,430,000 USD
Hard cap: 16,000,000 USD
Bonuses: Up to 20%
2017
- Developing the VRT platform will be the team's main priority for approximately six to eight months. At the same time, we will start building a network of VR parks based on full-body tracking technology, which will fuel initial demand for the platform. We plan to start the construction of the VR park network at the end of November 2017, once the test period is over.


- We will actively search for partners and administrators in promising markets. We are considering the following markets for expansion in 2018-2020: China, North America, Japan, Korea, as well as the UK, Germany, France and the United Arab Emirates. In the next four years, we plan to open more than 170 locations around the world.
2018
- Starting in the second quarter of 2018, we plan to launch three to five VA parks each month. We will have finished implementing the blockchain platform by then, and there willbe 15-20 VR parks by the time it is launched. These parks will be ready to purchase game content on this platform.


- To further involve the gaming community, we plan to gradually transfer newly created game worlds from VR parks to PCs and home game consoles. These games will have similar mechanics but will be adapted for home use with Playstation VR, Oculus Touch controllers and HTC VIVE.
2019
By the end of 2019 ,together with our partners, we will establish an e-sports league to promote e-sports with VR technologies. We plan to organize international e-sports competitions with large prize pools, wide media coverage and the involvement of professional gamers for further promotion of this genre. For this, we will need to create portable units to install on-site and rent sufficiently large venues to accommodate over 1,000 people at the first stage.
2020
- In order to further integrate into the gaming community, we will create our own streaming platform, designed specifically for VR technologies, by the end of 2020. This technology will be implemented as an add-on to VRT and will give spectators the illusion of taking part in an e-sports competition.


- The main distinctive feature of this service is not only the ability to watch the game from the outside, but also the illusion of total presence, since spectators will be able to move among the players in observer mode. The players, on the other hand, will not notice the presence of the observers. Using a VR headset (including those operating on mobile platforms), spectators will be able to choose their vantage point or even watch the game from the players' perspective. The platform will also support a system of votes and ratings for popular streamers.


- This service will serve as a basis for further development of our e-sports league and will also include a function for people to reward their favorite players with cryptocurrency.
Screenshots taken on 6 Feb 2018
Elena Lyashenko
Business Development
Takes part in this project only
Konstantin Negachev
CEO
Takes part in this project only
Igor Berezovskiy
Business consultant
Takes part in this project only
Dmitry Livshin
CIO
Takes part in this project only
Chitty Lardy
Director of franchising
Takes part in this project only
Neil Bryant
Project manager
Participates in several projects
Dmitry Nazarov
Community manager
Takes part in this project only
Alex Ovchinnikov
Blockchain developer
Takes part in this project only
Evgeniy Kiselev
Marketing director
Takes part in this project only
Neema Teymory
Smart contract and solidity consultant
Takes part in this project only
Ivan Zaytsev
Marketing manager
Takes part in this project only
Anastasia Akolzina
Сommunity manager
Takes part in this project only
Sevil Baer
PR & communications
Takes part in this project only

Advisors (11)

Valentin Savchenko
WinWin solution - CMO in WinWin solution
Participates in several projects
Daria Arefieva
Blockchain Ambassador
Participates in several projects
Yehuda Levi
CTO, Bancor
Takes part in this project only
Dmitry Machikhin
International Lawyer and entrepreneur, Blockchain business expert
Participates in a number of projects
Peter Sin
Co-Head of Digital Currency Sub-Committee, Singapore Cryptocurrency and Blockchain Industry Association (ACCESS)
Participates in several projects
Igor Vasiliadis
Adviser and Consultant
Takes part in this project only
Johannes Canter
CEO/cofounder of a digital agency WINK
Participates in several projects
Francois Asseman
Head of sales Optitrack
Takes part in this project only
Marco Sacco
Adviser on the development strategy in the European Union.
Takes part in this project only
Caleb Yap
Co-Founder, Singapore Bitcoin Club
Participates in a number of projects
Eric Benz
Adviser
Participates in a number of projects
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