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ZoneX eSports Platform

ICO Active
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We plan the organization and holding of international eSports online-tournaments for 50 most popular disciplines in more than 220 various formats, on PC, Play Station and X-BOX. We create a huge platform which brings together the entire eSports community: cyberathletes, coaches, referees, journalists, commentators, cosplayers, fans and viewers. ZoneX is an eSports social network.

The main task that we set for ourselves and the project is to provide an opportunity absolutely for everyone to earn playing your favorite games, to build a career as a professional cyberathlete and even to sign a contract with a professional eSports team. We plan to create not just a platform to hold online-tournaments, but a unified platform for the whole esports community which does not include only gamers but also other representatives of the eSports industry with an audience of more than 350 million people.

All financial interactions between the platform participants will be carried out using smart contracts.
7.7
TOTAL SCORE
8.5
ICO PROFILE

(weight: 45%)

6
SOCIAL ACTIVITY

(weight: 35%)

9
TEAM PROOF

(weight: 20%)

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General
Website: Visit
White paper: Read
Bounty: Bounty
Pre-sale Time: 19 Mar 2018 - 08 Apr 2018
ICO Time: 16 Apr 2018 - TBA
Country: British Virgin Islands
Token info
Ticker: ZNX
Platform: Ethereum
Token Type: ERC20
Available for sale: 75,000,000 ZNX (75%)
Total supply: 0.00 ZNX
Financial
Pre-sale Price : 1 ETH = 20 000 ZNX
ICO Price: 1 ETH = 10 000 ZNX
Accepting: ETH, BTC, BCH, LTC, XMR, DASH, ZEC, XRP
Soft cap: 1,000,000 USD
Hard cap: 5,000,000 USD
April, 2017
Creation of the ZoneX brand. Creation of the project concept. Market analysis, business planning, team building. Pre-acceleration of IIDF.
August, 2017
Start of the project development.
March, 2018
PRE-SALE
April, 2018
TOKEN SALE
May, 2018
Official launch of the ZoneX project.

Holding first 5 tournaments on 5 games

with prize fund of $10 000 each.
July, 2018
Holding tournaments for 15 most popular

eSport disciplines.
September, 2018
Holding tournaments for 30 most popular

eSport disciplines.

Launch of the transfer section of the platform.
November, 2018
Holding tournaments for 50 most popular

eSport disciplines.

Launch of personal shops on the cyberathletes’ profile pages.
December, 2018
Award ceremony for the best cyberathletes following the

results of the first year of the platform functioning.
Q1, 2019
Creation of professional teams and draft

ofcyberathletes for CS:GO, Dota2, FIFA,

League of Legends and Hearthstone.
Q2, 2019
Launch of monetization for coaches and referees.

Launch of a shop for partners on the platform.
Q3, 2019
Confirmation of the professional teams’ line-up.

Participation in the first qualification matches

on the professional eSport arena.
Q4, 2019
Launch of streaming on the platform.

Launch of news feed.

Launch of monetization for the cosplayers.
2020
Launch of ‘ZoneX League’, the world’s first international amateur eSport league on 25 most popular eSport disciplines.
Screenshots taken on 12 Mar 2018
Mikhail Karkhalev
CEO & Founder
Participates in a number of projects
Konstantin Egorov
Chief Technical Officer
Participates in a number of projects
Nikolay Simonov
Chief Commercial Officer
Takes part in this project only
Aleksey Ipatov
Front-end developer
Takes part in this project only
Anton Repushko
Back-end developer
Takes part in this project only
Elina Kayumova
PR-manager
Participates in a number of projects
Ratmir Shangin
Tournament organizer
Participates in a number of projects
Anastasia Khvostova
Designer
Participates in a number of projects
Dinara Gimadova
Community-manager
Participates in a number of projects
Azamat Mukhametshin
Content-manager
Participates in a number of projects

Advisors (4)

Mikhail «Dosia» Stolyarov
Participates in a number of projects
Robert «Ufenok77» Fakhretdinov
Participates in a number of projects
Will O’Brain
Participates in several projects
Saeed Sharaf
Takes part in this project only
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