Currently, most of games are distributed on terms “Free to play”. This is done in order to engage the audience in the game and to motivate in-game purchases and pay for full access, l.e.. - to bring profit to the manufacturer. Despite all the efforts of marketers and economists, no more than 10% can be monetized. The rest keep studying the game worlds and continue involving in battles.For free. We set out to develop a tool that will allow the company to get profit from free users, without any restrictive measures and intrusive advertising.