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Game Stars

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Game Stars - blockchain platform that helps to monetize cyberathletes' professional advancement It is a multifunctional blockchain-based gaming platform, where players can raise funds for their professional development and sponsors are able to support the most promising cyber sportsmen. The idea of the platform was formed by professional cyberathletes who have a personal experience with the obstacles existing in e-sports and know the solutions which are likely to improve the situation. So we are solving the key problems of the rapidly developing e-sports market. In addition, we already have more than 500 interested users and a valuable token. Presale successfully closed. We have already exchanges support.
General
Website: Visit
White paper: Read
Bounty: Bounty
Pre-sale Time: 03 May 2018 - 10 May 2018
ICO Time: 10 May 2018 - 30 June 2018
Country: Seychelles
Token info
Ticker: GST
Platform: Ethereum
Token Type: ERC20
Available for sale: 325,000,000 GST
Total supply: 264,551,124.97913 GST
Video
Financial
ICO Price: ≈ 0.035 USD
Accepting: ETH, BTC
Soft cap: 2,000,000 USD
Hard cap: 7,500,000 USD
Bonuses: 30% Stage #1 - 10.05 - 27.05 / 20% Stage #2 - 27.05 - 13.06 / 10% Stage #3 - 13.06 - 30.06
Screenshots taken 7 May 2018
Q3 2017
Formation of the GameStars platform concept among professional cyberathletes;

development of a solution;

selection of implementation methods.
Q4 2017
Attracting upfront investment;

forming a team;

creation of the platform’s business model;

development of a legal approach.
Q1 2018
Preparation for ICO;

development of a marketing strategy;

designing the platform.
Q2 2018
Holding ICO;

beginning of platform development;

searching for partners among gaming platforms and manufacturers of gaming equipment.
Q3 2018
Beta release of the platform (BASIC contracts, internal exchange, tournaments on the platform);

connection with external APIs and start of gaming stats collection;

launch of an active marketing strategy aiming to attract platform users.
Q4 2018
Platform release;

launch of PROFI contracts;

extension of the list of possible tournament scenarios;

access to basic gaming statistics;

functions enabling sponsorship tournaments based on the platform.
Q1 2019
Establishing connections with external tournaments;

access to advanced gaming statistics;

marketing strategy aimed at finding partners for sponsorship tournaments.
Q2 2019
Establishing connections with external tournaments;

launch of an analytical module using the AI;

marketing strategy aiming to attract cyberathletes, sponsors, and advertisers.
Q3 2019+
Implementation of an API to integrate external services;

continuation of an active marketing strategy aiming to attract cyberathletes, sponsors, and advertisers.
Sergey Sevidov
CEO
Takes part in this project only

Advisors (0)

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